#Endless space 2 ships hulls riftborn upgrade#
One big thing to watch out for with this ship is that most of this "overbearing offense" happens after the upgrade - before the upgrade, it's a fairly balanced offense/defense ship, and it's only after the upgrade that it gets most of its offensive slots. The catch is that it's fairly low on the defense front, and getting a solid set of defensive slots would leave you with a single utility slot for an engine. This leans towards offense, with 3 dedicated slots, and a possible 4th slot available at the expense of something else. With two attack modules, and, potentially, one defense module, this can be a very respectable early-game fighter, especially given the Craver's discount on ships. You will never be very fast compared to other faction's scout ships, and you'll be even slower if you equip any probes. This has poor potential as a "pure exploration" ship because you only have two slots. This ship has the exact same module slots as the exploration ships of the Vodyani, the same things apply. Since it's not a Sophon ship, though, it lacks the +2 movement speed boost, so it's going to be slightly slower. This is in the exact same bag as the Sophon colonizer three Utility slots, and nothing else. Most factions have at least a few ships that have a low engine count, which means if they want to apply a "fast movement" strategy they've got to leave some important class of ship behind (a key example of this being the Riftborn Hunter ships). One thing about craver ships as a set is that - though it's at the cost of hybrid modules, which would eat into your available set of offense/defense modules, the entire roster of craver ships has a large available set of utility modules, which means that one open option for you as a faction is to make very fast, fragile fleets. The Cravers also have a faction trait called "Big Fleets II" that directly benefits all fleets under their command with +2 Command Points and -25% Ship Upkeep. In addition, their ships also carry 10% more Manpower. Because of this, these numbers are usually a "range" rather than a single value.Ĭravers have a hidden faction modifier (not listed in their faction traits) which makes all Craver ships have 10% less HP than equivalent ships of other factions, but also makes them cost 10% less. Quite a few slots are hybrid slots, so this number varies depending on what you commit the slot to being, since using a slot for one purpose means you're now short one slot for whatever the other option was.
To make the information easy to read, we tally up the number of different slot types available to a ship under the heading "Available Slots". Neither of these vary from faction to faction. Ships also have a command-points modifier which lists how many 'slots' a ship takes in a fleet. Ships have a size modifier which multiplies the cost of a piece of equipment, and the power of it. We list the default name the game gives for the equipment loadout in quotes after the hull class name. Įvery kind of hull has a name to it, but every particular player-designed equipment loadout does as well. Most ships have a second upgrade that can be researched which unlock a set of additional slots, but to equip an item in these slots, you have to pay a single unit of a strategic resource, such as or. = Heavy Weapons: A weapon slot with doubled stats, which also can mount certain exotic weapons like Blast Effect Batteries, or on Carrier-class ships, can even mount Core Crackers.Įach ship comes with several neutral slots, which are available immediately once the ship is available. Some items like probes are limited to explorer vessels, and some other modules can only be equipped on support ships. = Utility: engines, damage enhancers, targeting modifiers.
Notably does not include fighters/bombers. = Attack: slugs, missiles, lasers, beams, et al. If a slot includes more than one icon, then it can hold either kind of equipment.
#Endless space 2 ships hulls riftborn series#
This is indicated with a series of icons. This page lists all of the ships available to this faction, and lists what sort of equipment they're able to equip.Įach ship in the game has a set of slots it can equip armaments on these are limited to only allow certain kinds of things in certain slots.